01 / Conflict
The scheme
State of Emergency costs 20,000 influence with a base duration of 72 hours. It can be selected as a primary or secondary type and uses the normal launch delays and duration modifiers and thwarting.
While active it suspends public alarm checks including visible weapon and blood alarms. It also suspends the public-combat exclusions and Cortex public-fight responses covered by the scheme.
scheme type StateOfEmergency- Select the effect in the scheme editor.
scheme type state of emergency- Alternative spelling accepted by the editor.
02 / Conflict
What changes on the street
Legacy police pursuit and new civilian-assault police penalties are suspended. Large weapons and armour no longer prevent roleplay experience gain through their normal public restrictions while the emergency is active. Existing public-fight squads withdraw on their next update.
Normal enforcement resumes when the last active emergency ends. Existing records are retained. This is not permission to ignore unrelated target restrictions or the out-of-character conduct rules.
Source notes c5dfe60
Repository edition reviewed 2026-09-19. The running game may differ.