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Conflict / Player reference

State of Emergency

A scheme can suspend the machinery that normally answers public violence.

01 / Conflict

The scheme

State of Emergency costs 20,000 influence with a base duration of 72 hours. It can be selected as a primary or secondary type and uses the normal launch delays and duration modifiers and thwarting.

While active it suspends public alarm checks including visible weapon and blood alarms. It also suspends the public-combat exclusions and Cortex public-fight responses covered by the scheme.

scheme type StateOfEmergency
Select the effect in the scheme editor.
scheme type state of emergency
Alternative spelling accepted by the editor.

02 / Conflict

What changes on the street

Legacy police pursuit and new civilian-assault police penalties are suspended. Large weapons and armour no longer prevent roleplay experience gain through their normal public restrictions while the emergency is active. Existing public-fight squads withdraw on their next update.

Normal enforcement resumes when the last active emergency ends. Existing records are retained. This is not permission to ignore unrelated target restrictions or the out-of-character conduct rules.

Source notes c5dfe60

Repository edition reviewed 2026-09-19. The running game may differ.

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