Player societies / Unauthorised organisation

BELONG TO
SOMETHING ELSE.

The Cortex has a world government. You have the people willing to stand beside you. Start there.

Supernatural dissidents gathered around a paper map in a service tunnel.
UNAUTHORISED ASSOCIATION / THE BEGINNING OF A SOCIETY

A NAME.
A CAUSE.
A PLACE TO DEFEND.

Player-created societies give characters shared goals and reasons to take risks. Form alliances without surrendering your identity. Compete for territory. Find out what happens when a personal ambition becomes an organisation’s problem.

Worshipping or opposing higher powers is optional. What matters is what your society wants and how it pursues it.

Explore the systems
01 / BUILD POWER

FORM.

Give people a reason to join. A useful society creates scenes, obligations and disagreements, not just titles.

02 / BUILD POWER

CLAIM.

Turn influence into something others can see. Territory gives allies a home and enemies a target.

03 / BUILD POWER

ALIGN.

An alliance is an agreement, not a guarantee. Cooperate where interests meet and decide where yours stop.

Public archive / Player reference

The rules of belonging

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