FORM.
Give people a reason to join. A useful society creates scenes, obligations and disagreements, not just titles.
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Player societies / Unauthorised organisation
The Cortex has a world government. You have the people willing to stand beside you. Start there.

Player-created societies give characters shared goals and reasons to take risks. Form alliances without surrendering your identity. Compete for territory. Find out what happens when a personal ambition becomes an organisation’s problem.
Worshipping or opposing higher powers is optional. What matters is what your society wants and how it pursues it.
Explore the systemsGive people a reason to join. A useful society creates scenes, obligations and disagreements, not just titles.
Turn influence into something others can see. Territory gives allies a home and enemies a target.
An alliance is an agreement, not a guarantee. Cooperate where interests meet and decide where yours stop.
Public archive / Player reference