Player reference / Help files
KNOW THE
CONSEQUENCES.
Commands and field notes for life in Gravesend. Read the rules before the rules find you.
47 files available
Getting started
Commands worth knowing
A practical command reference rather than a decorative terminal.
Characters
Skills, powers and focuses
Build on your background or bloodline through skills and supernatural abilities.
Characters
Progression and legendary powers
Know the difference between ordinary progression and an earned high-tier remake.
Characters
Monster guests and earned remakes
Survive the monster path to earn a high-tier permanent character.
Organizations
Joining and founding a society
Membership is a strategic commitment rather than an unlimited set of badges.
Organizations
The two alliance sides
Two strategic sides shared by eligible factions and player societies.
Organizations
Society services and upkeep
Roster size matters and an empty treasury switches services off.
Organizations
Worship and opposition
Higher-power relationships are declarations with operational consequences.
World and lore
Gravesend and the other worlds
A Massachusetts town with routes to places ordinary geography cannot explain.
Survival
Sanctuary and its limits
Protection can pay for recovery without preventing the original harm.
Survival
Death and maim recovery
The injury records the coverage. Recovery does not retrieve your belongings.
Survival
Unaffiliated humans and debt
Personal recovery has a different price and a different route into dependence.
Survival
Lifeforce and active modifiers
The visible LF total is a result rather than a complete explanation.
Conflict
Investigating and thwarting schemes
An unknown scheme must be discovered before it can be thwarted.
Conflict
Operations and deployment
Scheduled objectives connect the tactical fight to society territory and resources.
Getting started
Local maps and navigation
A room map is a different tool from the tactical combat view.
Getting started
Moving around Gravesend
Cardinal movement for the room. Transport for the town and beyond.
Conflict
Public fights and Cortex response
An arrest squad and a public-defense squad do not have the same outcome.
Conflict
Cortex arrests and syndicate auctions
The alarm-arrest route can put a defeated character into a timed auction.
Organizations
Selling blood for society funds
A weekly opportunity with a coin-flip risk of a Cortex sting.
Organizations
The Cortex harvest quota
The monthly institution-wide quota counts raw drained lifeforce.
Organizations
Territories and their rewards
The organizations holding the footholds receive the direct benefits.
World and lore
Wandering pedestrians
Ordinary adult NPCs have routines and a limited lifeforce reserve.
Getting started
Colours and retired community credit
The former reward features are no longer locked behind community credit.
Getting started
Player conduct and character consequences
Fictional coercion does not make out-of-character harassment acceptable.
Reference
Where these guides come from
Pinned repository sources and clear boundaries around inherited material.
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