Player reference / Operational documentation

KNOW THE
SYSTEM.

The machinery behind the scenes. A readable overview of what to explore, with the game’s help files as the reference for current rules.

SYS-01 / CONFLICT

Combat

An arrest squad and a public-defense squad do not have the same outcome.

Read the rules
SYS-02 / INFLUENCE

Societies

Membership is a strategic commitment rather than an unlimited set of badges.

Read the rules
SYS-03 / INFLUENCE

Territories

The organizations holding the footholds receive the direct benefits.

Read the rules
SYS-04 / INFLUENCE

Schemes

An unknown scheme must be discovered before it can be thwarted.

Read the rules
SYS-05 / CONFLICT

Operations

Scheduled objectives connect the tactical fight to society territory and resources.

Read the rules
SYS-06 / CHARACTER

Powers

Build on your background or bloodline through skills and supernatural abilities.

Read the rules
SYS-07 / CONFLICT

Crime

An arrest squad and a public-defense squad do not have the same outcome.

Read the rules
SYS-08 / CHARACTER

Injuries

The injury records the coverage. Recovery does not retrieve your belongings.

Read the rules
SYS-09 / CHARACTER

Feeding

The hunger clock uses real days and keeps running while you are offline.

Read the rules
SYS-10 / CHARACTER

Progression

Know the difference between ordinary progression and an earned high-tier remake.

Read the rules
SYS-11 / INFLUENCE

Resources

Roster size matters and an empty treasury switches services off.

Read the rules
SYS-12 / CHARACTER

Roleplay

Write an action another character can answer.

Read the rules
Rules change during alpha.

Each system links to its rules and commands. The help library records its repository sources. Use in-game help to check differences in the running build.

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