01 / Bloodlines
More than an ordinary wolf
Werewolves can take the form of a very large wolf. Their strength and quick regeneration make them dangerous fighters. Heightened scent and a strong affinity for natural environments are part of the lore rather than a requirement to play the same personality as every other werewolf.
Anger and group-mindedness can influence them without completely replacing the person they were. Their relationship with the pack and their response to lunacy give that pressure something concrete to act on.
02 / Bloodlines
Lunacy and exposure
The full moon and lunacy are not only decorative background. The mechanics help warns that a werewolf outside during a full moon can kill an NPC. The selected lunacy habit matters. Read it before treating a public transformation as harmless.
Silvered weapons inflict additional stagger. Prolonged silver contact is also unpleasant in the lore. Vampires and werewolves find each other's presence disagreeable but the lore does not make cooperation between individual characters impossible.
03 / Bloodlines
The actual entries
The base Werewolf is Tier 2. Veteran Werewolf is Tier 3. Ageless Werewolf and Ancient Werewolf are higher-tier entries. Age requirements belong to the specific record. A newly transformed young character is not an Ancient Werewolf simply because that build sounds appealing.
help werewolves- Read the bloodline lore.
help werewolf mechanics- Read current mechanical guidance.
help habit- Read habit configuration.
Source notes c5dfe60
Repository edition reviewed 2026-09-19. The running game may differ.