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Survival / Player reference

Lifeforce and active modifiers

The visible LF total is a result rather than a complete explanation.

01 / Survival

Inspect the breakdown

Use affect to read lifeforce and its active modifiers. The output includes hunger and stored gains or losses alongside wounds and society effects. The accumulated gain and loss balances are not a history naming the victims or sources of every change.

Internal numbers and displayed LF are different units. One displayed LF equals 100 internal units. Website guides should not mistake a code constant for a player-visible reward.

02 / Survival

Hunger and social position

Hunger penalties persist through regeneration until a qualifying positive feed resets the clock. Unaffiliated humans in personal debt can have their effective LF capped by indentured work. That cap is not the same mechanism as starvation.

The current alliances rules explicitly remove the old automatic supernatural-position modifications to LF. Do not assume a society's pro-supernatural position itself carries the old penalty.

03 / Survival

A useful diagnosis

Check the modifiers first when LF looks wrong. Then compare the character's feeding stage and wounds and personal debt and relevant society conditions. A raw gain from the wrong system will not necessarily remove the cause of a penalty.

affect
Inspect active LF modifiers.
balance
Inspect bank balance and indenture status.
society info
Inspect the selected organization.
Source notes c5dfe60

Repository edition reviewed 2026-09-19. The running game may differ.

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